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Author Topic: Where am I?  (Read 147383 times)
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Anomonous Guy
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« Reply #2130 on: October 25, 2005, 02:06:09 PM »

ur married with a kid?!?!?!?!?!?!¬
when the hell did that happen?!?!?!

wow
now that the shock from the end of your post is over...

i have just completed the bone game from telltale... nice game, nice graphics, nice concept... nice... bit kiddish... but nice... too short though! WAY too short!
But Access informs me that they are making it in parts... to suck the money dry from our soles! OUR SOLES!!
oh wait
souls
my bad
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« Reply #2131 on: October 25, 2005, 03:33:44 PM »

Quote from: "Anomonous Guy"
ur married with a kid?!?!?!?!?!?!¬
when the hell did that happen?!?!?!

wow
now that the shock from the end of your post is over...


err it was at the start of level 2 mate they put an extension on the farm too.
 :goof
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Access
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« Reply #2132 on: October 25, 2005, 04:16:19 PM »

Quote from: "Anomonous Guy"
ur married with a kid?!?!?!?!?!?!¬
when the hell did that happen?!?!?!

wow
now that the shock from the end of your post is over...

i have just completed the bone game from telltale... nice game, nice graphics, nice concept... nice... bit kiddish... but nice... too short though! WAY too short!
But Access informs me that they are making it in parts... to suck the money dry from our soles! OUR SOLES!!
oh wait
souls
my bad

Sam and Max may be Episodes based too.... Tongue

But I wont deny as happy as I was to see Telltale release a product it did under whelm me with the amount of content. People are venting there frustration on Telltale's forum (including quite a long post from me). Hopefully with Bone they will reach a point where everyone is happy with the Cost:Content ratio. It's better they flesh out the problems now then on a large scale title like Sam and Max where they could permanently ruin there reputation.

I suggest you should post your concerns there to Anom....

But please, dont let me or Anom prevent you from buying it, at the very least they deserve the money for making Sam and Max, Day of the Tentacle, Monkey Island.. Tongue Besides I am optimistic they will correct all concerns. In a niche market the one thing you cant afford to do is piss of the niche. Smiley

In the end an episodic format should give the consumer more value for money, not enable the business to "milk" the consumer. The ONE benefit of the episodic format is that costs can be kept down because dev cycles aren't so long...

And if that doesnt become true by the end, then they have missed the point of the model and I disown Telltale all together. But I do have some trust in the people behind the business. Smiley
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« Reply #2133 on: October 25, 2005, 05:03:41 PM »

Deserve money? ... I wouldn't give away money for free to someone who made a good game lots of years ago. If they deserved it then, then they shall have to deserve it once again, like all the rest of em.
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« Reply #2134 on: October 25, 2005, 05:47:05 PM »

Quote from: "DeadMeat"
Deserve money? ... I wouldn't give away money for free to someone who made a good game lots of years ago. If they deserved it then, then they shall have to deserve it once again, like all the rest of em.

I disagree. They were the ones working at LucasArts on Sam and Max 2, but management made it painfully clear that there is no money to be made in adventure games and didnt want to go down that path. Fed up, the team left to form Telltale.

I hate to admit it but LucasArts was probably right. Clearly they cant use the same model the mainstream industry use, Adventure games are niche at best and a dead genre at worst. Hell, even Revolution didnt really break even with Broken Sword III. Telltale is and always was intended to be an independant developer that produces niche titles that could never make a profit if released through a traditional publisher, there an independantly self financed business.

Bone is a great game, short but certainly sweet. But even if it wasnt I would gladly give Telltale $20 knowing that my money has the possibility to help stimulate growth in the one genre of gaming that trully makes me happy... if this fails it may be the final nail in the coffin. Also more is at stake than appears, Telltale is really the first large name to fully adopt the online distribution model, in the industry they have become the poster child for it. If it fails, thats another blow to independant content and the industry in general.

Revolutions Software is going to release Broken Sword 4 next, they wanted to either revisit Beneath a Steel Sky or perhaps an original story, but with such poor sales and lack of brand recognition they are forced to rely on the Broken Sword franchise again.... and if it fails again that may be the "real" end of the genre.
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« Reply #2135 on: October 25, 2005, 06:46:25 PM »

Forgotten about Dreamfall? As far as I know, it's released through traditional publishers (they also do it themselves?) and it is also a very anticipated game by the media, as well as by me.

Besides, have you forgotten about the CSI series? Law and Order? Myst series? The first two might not be a "traditional adventure game" per se, but they are still basically story-driven clicky clicky adventures.

Or what about games like Nibiru - Age of Secrets? Still Life? Voyage? The Moment of Silence?

Or why not even Fahrenheit, now doesn't that show how an adventure game have Evolved? Just like how Broken Sword 3 changed the traditional 3D controls, and added action sequences, so has Fahrenheit (or Indigo Prophecy) showed us a new way of telling an interactive, non-linear story.

Let's look ahead; besides Dreamfall and what you've mentioned, we've got "And then there were none.", 80 Days, Paradise, Runaway 2, Keepsake and lots of others.

Let us not forget the new, original titles such as Phoenix Wright, Another Code or Lost in Blue for the DS.

So yes, I think you're being overly dramatic, like a lot of other blokes. Adventure games will always stay with us, made either by professionals into great big budget games, or by amateurs, such as the Ben Jordan series (http://www.grundislavgames.com/bj/), even if they're not being developed by the "oldies".

Look, I'm not dissing them or anything, I just want to get my moneys worth, and not look down on the genre by becoming some kind of a "sponsor". I also want to state that the adventure-genre is far from dead. Even better, it's evolving!
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Anomonous Guy
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« Reply #2136 on: October 25, 2005, 07:45:28 PM »

u guys ever heard of 'The adventure comapny'?
they release alot of adventure games... none of them look terribly exciting though:
http://www.adventurecompanygames.com/tac/

oh and linod - so u meant in the game, not in real life then? Cheesy
my bad!
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« Reply #2137 on: October 25, 2005, 09:24:08 PM »

Firstly your assumption that Bone hasnt evolved either isn't true at all....  the way conversations operated was unlike any other adventure game.

However, I wont deny I was being overly dramatic and I cant totally fault anything you have said. I guess 18 months ago my arguement would of looked a lot stronger.

But I will raise some things for you to consider;

Only 5.9% of PC games sold were adventure games, and each year that has been decreasing. Of course one could argue that this would occur anyway since the overall number of games being sold is increasing. BUT traditionally I would still argue the number of adventure games is decreasing...... HOWEVER, this in the last 18 months may be false and I will go on to explain that in a minute.

Firstly, high profile games such as;
Myst V
Broken Sword III
Longest Journey

Have all been mildly successful, adventure games of this budget are risky endeavors, even more so then usual. Using the current model, I dont believe this is sustainable and no doubt narrative focused adventure games will be fazed out i.e. I dont expect Dreamfall, Runaway 2 and Broken Sword 4 to do very well. (Clearly, trully original titles that raise the bar such as Fahrenheit will no doubt be financially rewarding, but these games will never be the defacto standard).

Medium profile adventure games.
For the most part this market has never existed before, however the last two years (maybe 3) has really changed things. Despite all belief publisher 'The Adventure Company' owned by DreamCatcher Interactive Inc. has been incredibly successful, the way they have managed to market and do deals with EB, Gamestop, Wallmart is unprecedented. There ability to strike a good deal with retailers has given a voice and a market to medium budget'ed adventure games. Most of the adventure games you have listed were only highly successful because of this company, hell most wouldnt of even been made if it wasnt for this company.

This could go three ways;
1) 'The Adventure Company' continues to be successful for a good number of years and we all live happily ever after and I only suffer from accute paranoia.
2) 'The Adventure Company' for what ever reason is forced to close, if so then my concerns are real and my $20 may be the only thing that saves us..
3) 'The Adventure Company' continues to be successful and sustainable for a while, but follows the well documented life cycle of a video game genre and decreases in popularity forcing developers to continually lower their budgets until this bracket of medium budget'ed titles is no longer sustainable. In which case, my $20 may save us all, but I still suffer from accute paranoia.

If medium bracket'ed games are no longer viable like I believe large budget'ed titles aren't already, then it relies on small (and tiny) budgeted games via online distribution. Small teams of 5 or 6 people could develop their games for next to nothing and then release them via online distribution, larger teams of say 25 people could do so as well. Those "amateur" developers of teams of like 1 or 2 you mention could work a little harder on there title and release it via this model as well. Everybody wins, however if the "online distribution" model completely fails for independant developers than I believe all is trully lost, but again, I might just suffer from accute paranoia. Smiley If Telltale is highly successful I expect there to be a large number of copycats. Also this method isnt as limiting as it may seen because as Internet connectivity increases so does the size of the game possible to distribute. Smiley

However one thing you have brough to my attention that is of EXTREME interest to me, is your mention of the Nintendo DS.
Japan has never been a fan of adventure games, the closest you got was Shenmue and Hentai games (some are actually pretty damn good, Kana: Little Sister all the way!!!). However now with the DS, adventure games to an extend are coming in genres we have never seen before. Now here is what interest me, perhaps with the Nintendo Revolution and its pointy and clicky remote we will see a new breed of adventure games.... but this is just me being hopeful...... but there is a possibility especially if the DS continue to be successful!

So yes, perhaps the saviour of the adventure games genre will be the Japanese, perhaps it will be Medium budgeted titles or perhaps it will rely on smaller online distribution (with a chance to expand in the future) or perhaps DeadMeat is right and I am just paranoid and all methods are sustainable and all will work concurrently. Honestly, 2 years ago I wouldnt of even pondered over this, but DM's oppinion especially in the last 18 months does certainly have merit.

NB: I would rather not even mention CSI and Law and Order games, they are a stain on the adventure game genre.. Tongue Even if the adventure game genre completely collapsed these franchised games would still be produced and be successful, thus they are more akin to cockroaches surviving a nuclear bomb Wink.
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« Reply #2138 on: November 01, 2005, 08:56:00 PM »

To get back on track.
I just completed Total Overdose.
It was a reasonably fun game, yet very short. That's probably a good thing though. I can imagine it getting overly repetitive if it continued for much longer.
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« Reply #2139 on: November 01, 2005, 09:11:37 PM »

Still in Dark Age of Camelot, leveling is a breeze with the Catacombs expansion.  And they just made the Trials of Atlantis expansion a freebie.
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« Reply #2140 on: November 01, 2005, 09:40:14 PM »

I havnt played a game in DAYS... im dying here!

The last thing I played was Zuma and Alien Homind. Once thesis is handed in, I think the first thing I play will be Harvest Moon on either SNES or GBA.. I have had a craving for it! Wink
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« Reply #2141 on: November 06, 2005, 11:17:25 PM »

Just got Quake 4, rather interesting singleplayer campaign. But it'll be over soon.
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Anomonous Guy
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« Reply #2142 on: November 07, 2005, 02:45:50 PM »

Civ 4


droool

its actually pretty good now that i got into the swing of how totally none- civish it is!
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DeadMeat
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« Reply #2143 on: November 07, 2005, 05:06:29 PM »

What ya mean?! It is _totally_ Civish!!!
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Anomonous Guy
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« Reply #2144 on: November 07, 2005, 10:58:03 PM »

it is unlike any of the old civs in many ways... alot of new aspects, and a much quicker game... or so it seems to me at least!
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