bhlegend dot com
May 26, 2013, 10:04:47 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: SMF - Just Installed!
 
   Home   Help Search Login Register  
Pages: 1 [2] 3 4 ... 9
  Print  
Author Topic: Retro game of the day  (Read 67930 times)
0 Members and 1 Guest are viewing this topic.
Access
Forbidden Love
BFG
*****
Offline Offline

Posts: 6788


Pretentious Gamer


View Profile WWW
« Reply #15 on: March 03, 2007, 10:11:32 AM »

Yeah man Herzog zwei is awesome. I love hybrids that along with The Guardian Legend are the two best genre cross over titles.

Sadly no, Herozog zwei was not successful in Japan and the IP has collapsed. Took years before emulators could even play it, so I think my first time was in 2004. Anyway, its one of those major games fans wish to remake, so I definetly imagine it may be on the cards, but as for an official re-release, I wouldn't hold your breath.
Logged

Herzeg Dva
Like, whatever!
****
Offline Offline

Posts: 3151



View Profile
« Reply #16 on: March 04, 2007, 06:41:10 PM »

Certainly you wouldn't hold my breath lest you want to strangle me! Grin





Quote from: Wikipedia
Snatcher (スナッチャー, Sunatchā?) is a cyberpunk-themed adventure game written and directed by Hideo Kojima. It was developed and published by Konami. Originally released in Japan for the NEC PC-8801 and MSX2 in 1988, it was remade for the PC-Engine in 1992 and ported to the Sony PlayStation and Sega Saturn in 1996. It was released for the Sega CD in North America and its counterpart, the Mega CD in Europe, in 1994, in what is the game's first and only official English version. Snatcher has gained a small cult following due to its mature storytelling, adult themes and (in later versions) voice acting. It was heavily influenced by various sci-fi and noir films, most notably Blade Runner and The Terminator.

One of the best Konami games ever.. certainly worth the trouble of getting it to run on a PC via an emulator, especially more so if you're a fan of Blade Runner and/or Hideo Kojima.
Logged
MheAd
Copyright thief
*****
Offline Offline

Posts: 5298


Metrosexual


View Profile
« Reply #17 on: March 04, 2007, 06:49:41 PM »

Okay, and screen-shots above, which version did they come from?
Logged
Herzeg Dva
Like, whatever!
****
Offline Offline

Posts: 3151



View Profile
« Reply #18 on: March 04, 2007, 07:16:36 PM »

The Mega CD version, which remains the best IMO.
Logged
MheAd
Copyright thief
*****
Offline Offline

Posts: 5298


Metrosexual


View Profile
« Reply #19 on: March 04, 2007, 08:39:28 PM »

I might check it out in one of these days...
It's simply incredible how many games there are out there...
Even though your computer may not be entirely up to date, you can still have hell of a fun if you turn at retro-games...
And myself, I totally missed most of 90s (I'm talking even late 90s) - so many games to play and so little time to do it Cheesy
Logged
Herzeg Dva
Like, whatever!
****
Offline Offline

Posts: 3151



View Profile
« Reply #20 on: March 04, 2007, 11:54:58 PM »

I wholeheartedly agree.. I'm constantly rummaging for retro classics that are worth my time, but I wish I could get a new CPU as well.. Saturn, PS2, Dreamcast and GC emulation will most likely suffer or refuse to function on my existing hardware. Funny to think it's sometimes cheaper to acquire genuine hardware than try to emulate it on inefficient x86 architecture Cheesy
Logged
Access
Forbidden Love
BFG
*****
Offline Offline

Posts: 6788


Pretentious Gamer


View Profile WWW
« Reply #21 on: March 05, 2007, 12:56:35 AM »

I wholeheartedly agree.. I'm constantly rummaging for retro classics that are worth my time, but I wish I could get a new CPU as well.. Saturn, PS2, Dreamcast and GC emulation will most likely suffer or refuse to function on my existing hardware. Funny to think it's sometimes cheaper to acquire genuine hardware than try to emulate it on inefficient x86 architecture Cheesy
That sounds like something I would say. Kudo's, you must be my sock puppet.

And yes I dont have time to play newer games because im too busy catching up with older ones. Thats not to say that I don't like new games, its just im not willing to pay $100 for a game im probably not gonna get around to playing for a few years. I bought so many games in the mid 90's I still havnt played yet that I paid full price for. Im not doing that again.

I have much respect for Snatcher. This should make you excited;
http://en.wikipedia.org/wiki/Project_'S'
Im proud to say, I independently worked out this as well Tongue
« Last Edit: March 05, 2007, 01:01:18 AM by Access » Logged

Trouble
Like, whatever!
****
Offline Offline

Posts: 4069


The Online Abortion


View Profile
« Reply #22 on: March 05, 2007, 03:06:24 PM »

Certainly you wouldn't hold my breath lest you want to strangle me! Grin





Quote from: Wikipedia
Snatcher (スナッチャー, Sunatchā?) is a cyberpunk-themed adventure game written and directed by Hideo Kojima. It was developed and published by Konami. Originally released in Japan for the NEC PC-8801 and MSX2 in 1988, it was remade for the PC-Engine in 1992 and ported to the Sony PlayStation and Sega Saturn in 1996. It was released for the Sega CD in North America and its counterpart, the Mega CD in Europe, in 1994, in what is the game's first and only official English version. Snatcher has gained a small cult following due to its mature storytelling, adult themes and (in later versions) voice acting. It was heavily influenced by various sci-fi and noir films, most notably Blade Runner and The Terminator.

One of the best Konami games ever.. certainly worth the trouble of getting it to run on a PC via an emulator, especially more so if you're a fan of Blade Runner and/or Hideo Kojima.

Hay hay hay! http://policenauts.net/english/

Good news phake, you are phake, right?

I loved Snatcher, Can't wait to finally play Policenauts
Logged
Herzeg Dva
Like, whatever!
****
Offline Offline

Posts: 3151



View Profile
« Reply #23 on: March 05, 2007, 05:27:20 PM »

That news is a bit old but still we have to wait at least six months to actually get the patch.. assuming we do get it this year it'll be cause for celebration! Grin
Logged
Access
Forbidden Love
BFG
*****
Offline Offline

Posts: 6788


Pretentious Gamer


View Profile WWW
« Reply #24 on: March 06, 2007, 10:40:18 AM »

Im enjoying that song *grins*
Logged

Atebash
Administrator
Residential Existential
*****
Offline Offline

Posts: 10327


Més que un club


View Profile WWW
« Reply #25 on: March 06, 2007, 11:40:38 AM »

QUEST FOR GLORY 1: SO YOU WANT TO BE A HERO

One of my all-time favorite adventures of all time (along with Police Quest 1). I think I completed it... 4 times so far + 1 time completed the remake. I remember picking a Thief to play, simply because I could use all the skills with that class Smiley I later used the same character (the game let me export it once I completed the game) in all the following sequels!






A review from other site (I am too lazy to review it myself atm Cheesy):


As a recent graduate of the Famous Adventurers' Correspondence School for Heroes, you begin your Quest for Glory in the quaint, alpine barony of Spielburg, lured by the above poster in your local Adventurer's Guild.

Quest for Glory 1: So You Want to Be a Hero? Baron Stefan Von Spielburg, the ruler of the valley, has angered the vile Ogress Baba Yaga, and her curse has befallen him. His children have mysteriously disappeared, monsters have overrun the forests, a band of brigands under the leadership of a new-found Brigand Leader is terrorizing the populace, waylaying travellers and disrupting the peace of the quiet valley. The Baron has grown old and disheartened, his armies are inadequate to battle the brigands, and even the protective spell of Erana can not protect the town and its inhabitants much longer. What is desparately needed is a true hero!

Your task is to restore the baron's son and daughter, deal with the brigands and capture their Leader, and get rid of the Ogress Baba Yaga. You'll soon discover that there are many dimensions to the problems surrounding Spielburg and only by digging deep into the cause of the problems, can you truly find solutions and bring back peace to the valley. Along the way, you'll meet a host of friendly characters, some of which will help in your quests, if you help them in turn. These include the townsfolk of Spielburg, the Sheriff, the Healer, the Dryad of the Spielburg woods and the Archmage Erasmus, the eccentric wizard. Some of the folk you encounter will not be so friendly, and may try to hinder your heroic efforts to suit their own needs - you'd best be catious and careful when dealing with such characters.
Logged

Anomonous Guy
Global Moderator
badger badger badger badger badger badger
*****
Offline Offline

Posts: 22792


Anom


View Profile WWW
« Reply #26 on: March 06, 2007, 02:29:10 PM »

that game is great... only played it myself sometime last year and was amazed how good it was, i wasnt expecting it really...
Logged

Play Tribal Wars! - http://www.tribalwars.net/2507279.html




Quote from: 12 Dec 2006 17:58 Atebash
I just hate this forum!
Atebash
Administrator
Residential Existential
*****
Offline Offline

Posts: 10327


Més que un club


View Profile WWW
« Reply #27 on: March 09, 2007, 07:15:52 AM »

Sacrifice
Shiny, 2000

I just love this game! Replayed it 3x, it's never the same. As usual, I am too lazy to review it myself so here's a review from Wiki:

Sacrifice is a real-time strategy (RTS)/action hybrid game that differs from most games in the RTS genre in that the player assumes control of a particular character on the field (the wizard) and plays the game from a third-person point of view centered on that character, and play is very direct, in that all creatures are created directly from spells cast by the player. In contrast, most real-time strategy games allow the player to see the battlefield and play the game from a top-down point of view, and force the player to create buildings which can later be used to manufacture units.

Sacrifice single player campaign consists of 10 sets of missions, one for each of five gods that the wizard can choose to work for. In addition to having different missions, each god also grants its own set of creatures for summoning and spells to be cast to the wizard. Not only does the player receive different spells from each god, but depending on which gods he chooses to support, the story changes drastically, creating several different endings. It is notable that once you serve a god, some other gods who sees him/her as a rival may not provide you any chance to serve him later, hence limited the god you can choose and avoid a "triumph combination" of creatures and spells.

The resources (a common element in RTS games) in Sacrifice are souls and mana.

Mana is used for casting any spell, summoning creatures, and is an unlimited, slowly generating resource. A manafountain is a neutral structure existing on the map and cannot be created throughout the game, but provides mana for any players nearby. To claim a neutral manafountain to be your own one, you can summon a Manalith on it, so it will provide mana only for you and your friendly creatures. Manahoars, a kind of summoned creatures which costs a soul, can draw energy from your manaliths and give you mana even though you are at a distance with your manaliths.

Souls are used for summoning creatures, and are limited; no new souls can be created during the game. Souls cannot be destroyed unless a unit falls off the map, in which case the soul or souls contained in that creature is forever destroyed. Several creature abilities, such as Consume Soul and Rend Soul, also destroy the soul but accompanied by other special effects.

Souls exist on the map in two forms: blue souls and red souls. Blue souls are either neutral souls that are placed on the map by the map makers waiting to be picked up by any wizards or souls that are released from the corpse of friendly creatures. These blue souls can be picked up directly by the wizard when he walks near it. Red souls are hostile souls that are released from the corpses of hostile creatures. Red souls cannot be picked up directly, and the wizard has to cast a spell Convert to summon a Sac doctor that will carry the corpse to its summoner's altar and carry out a ritual to purify the souls. During the transportation, the Sac doctor could be killed and the corpse release back to its former master.

The sole aim of this game to win, is to desecrate the enemy's altar. To do this, you have to approach your enemy's altar and cast a spell "Desecrate" with one of your creature as a sacrifice. A group of Sac doctors will be summoned and perform a ritual to desecrate the altar. During the process, the enemy wizard will suffer damage sent from the ethereal realm. The stronger the creature you have sacrificed, the more the damage is. If he is killed during the process, the desecration is done. If any of the Sac doctors are killed, the desecration will be interrupted and your sacrifice offering will be released free.

A god's power can reveal itself in any part of the world except other god's capitals, in which the Ultimate Altar of that god was set up to collect the faith of the god's people, which is the primary necessity of every god. Gods also establish a connection between themselves and their wizards through a wizard's altar. Thus wizards are the manifestation of gods to accomplish the god's will. Wizards can never be truly killed if the connection exists, and the god can resurrect the wizard somewhere else. But if a wizard is killed and he has no altar (or no connection with their god) at the time of death, they are dead forever and cannot come back.



Logged

Herzeg Dva
Like, whatever!
****
Offline Offline

Posts: 3151



View Profile
« Reply #28 on: March 09, 2007, 01:11:44 PM »

Cheers for stickying the topic!  Cheesy Always wanted to try Sacrifice since I used to be a big fan of Shiny (EWJ and MDK are among my all-time franchise favourites)



NiGHTS Into Dreams (released 1996, by Sonic Team for the Sega Saturn) is one of the finest platform titles ever released, and plays almost like a dream―despite the 2.5D nature of its gameplay, yet NiGHTS was among the first games ever to use intuitive analog input. Copies of the game are usually sold for ridiculous amounts of money, proving its cult status.
« Last Edit: March 09, 2007, 02:22:38 PM by Herzeg Dva » Logged
Atebash
Administrator
Residential Existential
*****
Offline Offline

Posts: 10327


Més que un club


View Profile WWW
« Reply #29 on: March 09, 2007, 01:35:21 PM »

Too bad Shiny screwed it with those Matrix games Smiley

Damn those console games, they just cannot bring good memories Tongue
Logged

Pages: 1 [2] 3 4 ... 9
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!