If I had the money for it I'd certainly hire you as a spokesperson for my non-profit adventure-preservation foundation


Well what all that boils down to is adventure makers trying to appeal to hardened FPS knuckleheads by incorporating more action-oriented gameplay. I don't see it working however, and the traditional niche audience are none too happy about it either.
It all went downhill with the release Quake 1 and QuakeWorld (or whatever the deathmatching service was called), LucasArts pulling the plug on sequels like Full Throttle 2 and the fact Westwood couldn't sell more than five copies of their superlative Blade Runner game.
