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Author Topic: World of Warcraft Open Beta  (Read 8348 times)
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Tux
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« on: November 10, 2004, 02:33:20 AM »

https://signup.worldofwarcraft.com/menu.html


Open beta has opened, grab it while you can..


note: download is 2.4 gigs and i just started it, and its slow heh
the installer is a modified bit-torrent style thing..
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Psychoti
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« Reply #1 on: November 10, 2004, 02:40:09 AM »

By the time it finishes the open beta'll be over Wink

Oh, and before you go thinking the game'll be good.... it's not Wink   I've played it quite a bit already, friend's been in it since near the beginning.
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Tux
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« Reply #2 on: November 10, 2004, 02:58:10 AM »

I think will be better then CoH, SWG and Evercrack though..

I doubt I'll have time to play it, I have tough exam next week.. and this semester is rough.. so i doubt I'll get it anytime soon

as for downloading it, is speeded up, i had to open up ports on the firewall
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« Reply #3 on: November 10, 2004, 03:04:46 AM »

Good heavens, not going near anything that is going to take 2.4 Gig to download for a beta...
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Derek R.
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« Reply #4 on: November 10, 2004, 04:45:07 AM »

I think it rocks!
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« Reply #5 on: November 10, 2004, 06:05:36 AM »

Quote from: "Psychoti"
Oh, and before you go thinking the game'll be good.... it's not Wink   I've played it quite a bit already, friend's been in it since near the beginning.


Tsk tsk, people shouldnt play beta's if they can't learn to not judge a game until its finished.

Up until the open beta the game had hardly any content. Besides the story alone will be enough to hook me. Let alone walking around the country after the events of the frozen throne... and yah Stormwind keep is back up! Cant wait to see it, I want to play the beta but my g/f said I cant because I am getting the Collectors Edition for Christmas......... denied... Sad
Oh well not to many sleeps left now.. Smiley
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« Reply #6 on: November 10, 2004, 07:10:44 AM »

Downloading, will be fun to try it out.
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« Reply #7 on: November 10, 2004, 04:48:43 PM »

I see.... so since I've seen it from nearly the beginning, watched it progress, seen which issues get precedence with the development team, seen a majority of the player base, seen graphics and content emerge.... I don't have a valid opinion on the game?
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Tux
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« Reply #8 on: November 10, 2004, 07:08:50 PM »

valid only to you...
but not to me, who knows I may hate it...
But I want to play it..

whether I like the gameplay or not is up to me. Not reviews, people, etc, me

I didn't like CoH, doesn't mean its a bad game, its just wasn't my type of game..Your opinions are noted, true I haven't tried the game but for 10 min this morning, but for those 10 I had more fun then I did in CoH in a week..but who knows, it may suck.. it may not, to me

Blizzard did a better job I think then most game developers, they actually created a good mix of balance  with downtime and fun from what I read..

sorry if I come off very defensive, but I was sharing the info and you come in and bashed the game.. let other people try..
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Psychoti
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« Reply #9 on: November 10, 2004, 08:10:29 PM »

Then I'll compile a list of strenghts and weaknesses in the game, and how they came to be to the current state from the beginning, to better illustrate my points.

Oh, and Tux, you did something similar in my CoH thread Wink  You still haven't elaborated on why you didn't like it.
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Psychoti
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« Reply #10 on: November 10, 2004, 09:48:32 PM »

Strengths:

1) Well-established world, with continuity of story.  This almost ensures a "strong" player base.
2)  Movements and actions are fluid, and with the introduction of voiced dialogue it is easier to get immersed in the game.
3)  Variants of the combat system dependent on class make each class feel atleast a little different, and they play differently.   This is more than just cosmetic difference like in other notable games.
4) Easy to learn and get the hang of.
5) Fantastic compatibility between systems, OSs, and even notebook computers, which are notorious for not being able to run many MMOGs well.

Weaknesses:
1) Still "just another" MMORPG, offers virtually nothing new to the genre other than the game world -- which is still similar to that of other medieval/fantasy RPGs.
2) Cartoony graphics.  However, this is a weakness to some while a strength to others.  If you enjoyed the graphics and art style in previous Warcraft games then you will likely be very pleased with the graphic style in this game.
3) Another grind.  Not a big deal if you're new to the genre, but the grind for WoW is unnecessarily long at lower levels due to long quests.  Quests at early levels should not take so long to complete, and when they are dependent upon a large number of spawns in an area where EVERYONE will be hunting them... that's poor planning.  
4)  Small group size.  The groups are not large enough to really get everyone in that you'd like, though nothing is stopping you from forming two groups and going out at the same time.
5)  Player vs. Player combat seems and feels like an afterthought.  It's just not that fun.  This will likely be looked at soon after launch, as low levels don't engage in PvP much anyhow.
6)  Lag.  While not as laggy as most games on the market, WoW suffers from it at the worst possible times and sometimes for apparently no reason.  Some players do not suffer from lag as much as others, and this could be due to ISP woes rather than server lag.
7)  Chat interface unwieldy.  The chat interface definitely leaves something to be desired.
Cool  Crafting has a lot of hunting and gathering.  That's a personal peeve, not a mark against the game as a whole.
9)  Un-specific quest logs.  No continuous quest log.  
10)  Environment combat is unsatisfying at early levels, though it does pick up later to an extent.
11)  Unfriendly start-up area.  I say "unfriendly" because there's virtually no way to find out where to go, what to do, how to progress besides running around and talking to every NPC.


That's the short list.  Read through it, some of what I consider weaknesses may be strengths to you.

Edited to add the 5th Strength.
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Tux
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« Reply #11 on: November 10, 2004, 10:43:11 PM »

Yeah I'm not going to say the game is going to perfect, but I think Blizzard has picked up some things that other games have failed in.

I thought the UI is better then the one in CoH personally
I didn't like the chat window in CoH.

 Thing is about grinding is.. its only a grind if you make it, if its enjoyable then take your time with it..

Oh there are a couple reasons why I didn't like CoH.
1. The game was nothing but Combat.. All you did was fight.. or chat.. I want in a game something other then JUST fighting..
2. Didn't know anyone.. kinda a lame one but first MMoRG I didn't know anyone, and me and you weren't exactly on friendly terms at the time..
3. Some powers were great in thought but sucked in game..
4. No PvP
5.Well I only made level 6 so I didn't much have more to go on, but I was bored by level 6, i thought the debt thing was lame too.. too much of a penalty for being a super-hero

Things I liked about the game though..
1. Character Customization was very good, I literally spend hours just making a character..
2. Traveling wasn't too bad, I like the train ideas and certain zones.

as for that the bad outweighs the good.. so there's my answer... and likewise, some of my bad, you could like and vise versa
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Tux
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« Reply #12 on: November 10, 2004, 10:53:11 PM »

forgot to add, about the graphic's in WoW

Yeah its cartoony, but its primarly made to run on lower end systems.. its a good selling point, not every has the top of the line machine to run Everquest 2, so EQ 2 will probably have less subscribers.

I like the graphic's though, its simple..
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« Reply #13 on: November 10, 2004, 11:02:14 PM »

That's one of the major reasons that WoW is compatible with virtually any system made in the past few years, and it is a great selling point.

About CoH, the original chat system sucked. No argument there.  The current one is better, but they have yet to give us an alliance channel.

At level 6 you haven't seen squat of the storylines, atleast at the time you played.  They are more focused on them now and there are drastic changes made to the early portion of the game.  However, since you didn't like that it was combat, combat, combat, you wouldn't want to come back to see them Wink

For me, that's one major reason I loved the game.  I didn't have to worry about collecting enough gold and then finding someone to make me a sword.  In CoH you can make more money, waste it on costume alterations  (I have 4 costumes now, with Dodger Echo) or enhance your powers more.

It's a shame you didn't get further than level 6, because around 8 or so you start getting more interesting story arcs.  Like how a low-level gang managed to get super-powers...  well, it's good Wink
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« Reply #14 on: November 10, 2004, 11:10:34 PM »

Oh, I forgot to mention one major point about WoW:

Blizzard made it.  Now, that is a good point if you remember the classic, quality games released by Blizzard.  Starcraft, Warcrafts, Diablos, etc.  It's a bad point if you remember the horrific customer service, rampant cheating online, and how it took them years  --YEARS!-- to release v1.10 of Diablo 2.  

For me, it's a bad point.  I've got experience with MMORPGs, as does Tux, and I think we can agree that while it's different comparing those games with MMORPGs, it's not impossible to cheat in an online game.   Hell, Dark Age of  Camelot has problems with people still.  It's not to the degree that was seen in games like Diablo and Starcraft, but the problems are definitely there.  With World of Warcraft being another Blizzard game, I see it being full of hacks in three months.  However, I do not see Blizzard being the least bit lenient with cheaters, either.  Hopefully the first round of bannings will be enough to give cheaters pause.
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